I’m proud to release version 0.98 of one of my projects, Trissa. Whilst this is not a version intended for the end-user, I’d like to have some more users to find bugs before releasing 1.0. Be warned: this is intended for developers only. There’s no package yet, so you have to compile it yourself. Some screenshots:
\[caption id=”attachment\_142” align=”aligncenter” width=”291” caption=”First screen”\][](https://politreco.com/wp-content/uploads/2009/07/Screenshot0.png)\[/caption\] |
\[caption id=”attachment\_143” align=”aligncenter” width=”291” caption=”About menu”\][](https://politreco.com/wp-content/uploads/2009/07/Screenshot01.png)\[/caption\] |
\[caption id=”attachment\_146” align=”aligncenter” width=”291” caption=”Options menu”\][](https://politreco.com/wp-content/uploads/2009/07/Screenshot03.png)\[/caption\] |
\[caption id=”attachment\_147” align=”aligncenter” width=”288” caption=”Start of a 4x4x4 Game”\][](https://politreco.com/wp-content/uploads/2009/07/screenshot_0.png)\[/caption\] |
\[caption id=”attachment\_148” align=”aligncenter” width=”288” caption=”Choosing first position - Human Player”\][](https://politreco.com/wp-content/uploads/2009/07/screenshot_1.png)\[/caption\] |
\[caption id=”attachment\_149” align=”aligncenter” width=”288” caption=”After some time”\][](https://politreco.com/wp-content/uploads/2009/07/screenshot_3.png)\[/caption\] |
\[caption id=”attachment\_150” align=”aligncenter” width=”288” caption=”Minmax Player wins”\][](https://politreco.com/wp-content/uploads/2009/07/screenshot_7.png)\[/caption\] |
I’m putting online also a presentation I gave about this project in my university, Politecnico di Milano. Trissa is the name of the Tic-tac-toe game in italian and I made it as part of a course: Laboratory of Artificial Intelligence and Robotics. Thanks to professor Francesco Amigoni who helped me. [ .odp / .pdf ]
Source code is available at Github. To get the last version with git:
git clone git://github.com/lucasdemarchi/trissa.git
You will need some libraries that may or may not be pointed out by the building system:
- scons
- OIS
- Ogre3D
- CEGUI
- Boost
Let me know if you have any trouble to compile it and if you find any bugs. In “TODO” file there are some known bugs.